Medieval dynasty dried meat

I was feeding them 100% dried meat. Dried meat had 5 points each, so that means 450/5=90 dried meat per day, right? My hunters are both level 8 and produce 92.14 per day at 21% intensity. So, does that mean they are producing exactly 92.14 dried meat per day or food points? I just hired a chef. He is level 3. At 100% roasted meat, he is only ....

The game Medieval Dynasty combines several genres in a unique way: survival, RPG, crafting, building and simulation are waiting for you! Dive into a picturesque medieval world, where you don't only have to survive but also build your own home, start a family and cope with adverse challenges. This guide shows you the innumerable possibilities of the game and helps you make the right decision in ...I need more fresh meat for stews and other recipes. I got two kitchens and one hunting building. Dried and roasted meat all at 0% and still get dried/roasted meat in storage.An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. ... What is this food effect duration and less food consumption on dried meat? Roasted meat doesn't have these. Locked post. New comments cannot be posted. Share Sort by: Best. Open comment sort options.

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Fisher (formerly Fisherman) is a profession that can be assigned to villagers at the Fishing Hut I or Fishing Hut II with the function of catching fish and processing their meat. Fishers can catch fish as well as salt and dry their meat. They must be provided with a Fishing Spear and a knife (Stone Knife or Iron Knife) to be able to produce fish meat. A Fisher's efficiency is determined by ...cattle is harvested with about 63% meat wild annimals generally yield a better %. modern wisent : male : 615 to 920 kg female : 424 to 633 kg (935 to historicly wisent were larger than these remnants. so taking the upper end of that still is conservative. that gives 400-580kg of meat. as I said well above 100kg meat.GloriasDaughter Sep 27, 2021 @ 10:16pm. Originally posted by livbeyondthegame: So, my hunters were providing meat & leather just fine and then I needed more meat so I adjusted and they stopped producing meat. I fired all the villagers working there and then reassigned them- nothing. So, I destroyed the hunting lodge and rebuilt.

Drying and salting meat and fish. Should it not be a passive production once set in motion -- and maybe demand a season for it to finish? And is there a way to assign this task to a villager? I can't seem to find it. I can't find any way to automate it, doesn't seem to be implemented. I haven't got there myself, but I've seen in the description ...Salted Meat is a food item and a resource. It is crafted in a Barrel. A type of food. Created in the Barrel in the Hunting Lodge or Fishing Hut. Can be consumed, roasted on the Campfires and Grates or cooked into various dishes in the Kitchen. Salting the meat helps it last longer. No scheme is required to craft Salted Meat. It can be crafted at a Hunting Lodge …Sep 10, 2023 · They are assigned 39% of their time to make pottage and meat with gravy (for the villagers to eat), 4% to vegetable soup (for me to eat), 17% to mushroom soup (for villagers to drink, they also drink soured milk, milk and from waterskins). The cooks spend about 40% of their time making items that are sold. Put the mixture into the pie shell. Ensure that the lid of the shell is sealed and use a knife to create some holes on the top. Bake at 350°F (177°C) for 45 minutes to an hour, or until the shell turns golden brown. This recipe makes 6 - 8 slices and can be served at any temperature.

Salted Meat is a food item and a resource. It is crafted in a Barrel. A type of food. Created in the Barrel in the Hunting Lodge or Fishing Hut. Can be consumed, roasted on the Campfires and Grates or cooked into various dishes in the Kitchen. Salting the meat helps it last longer. No scheme is required to craft Salted Meat. It can be crafted at a Hunting Lodge II or Fishing Hut II in the ...You can always cook the meat which is +6 food. But, if you can automate the crafting of all basic demands, then your city can support itself in the early stages. A kitchen is not available in the early stages therefore dryers are the first primary food automation accessible. Via hunting lodge dried meat is +5. ….

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Showing 1 - 15 of 18 comments. Per page: 15 30 50. Medieval Dynasty > General Discussions > Topic Details. Each villager consumes 30 food per day. Stew provides exactly 30 food per day. This exact match would appear to make stew one the most efficient if not the most efficient method of feeding villages. If each item provides more then 30, is ...1. no there is no difference, salted meat lasts longer then raw meat though. 2. the condition isn't related to nutrition, but rather when it will spoil/rot. 3. this is intended mechanics, this way you can throw food multiple time in the circulation. 4. no, but where you store them do. Meat for instance lasts 2 seasons in your inventory, 4 in ...What did these two U.S. presidents, who were also father and son, have in common beyond their first and last names? Advertisement Family dynasties in U.S. politics are not uncommon...

Updated Vendors List | LETS PLAY MEDIEVAL DYNASTY ( GUIDE )Hey Folks, In today's episode of MEDIEVAL DYNASTY TIPS and TRICKS, I will be visiting every vendor...Beetroot is a food item and a resource used in cooking. It can be grown from Beetroot Seeds. A raw food, Beetroot rot by 50%, 25%, and 12% every season when stored in the Inventory, non-Food Storage chests, and Food Storages respectively. When rotten, 2 rots are produced. After Beetroot Seeds are sowed on a field, which can be done in Spring, beetroots will be ready for harvest in Autumn. Each ...They are easy to craft and fill so water shouldn't take more then 30 seconds of effort. You can get a well and automate it but it feels like that just eats up a village for very little gain, maybe when the kitchens start using water that might be useful. #9. TheOriginalMark:-) Oct 2, 2021 @ 8:28am.

henrico county job fair Fur is required to craft furred clothing items and backpacks. Community content is available under CC-BY-SA unless otherwise noted. Fur is a resource used to craft a few clothing and equipment items. Fur can be harvested by skinning the bodies of some wild animals. Villagers can produce fur when they are assigned as Hunters at a Hunting Lodge. royal coach rv bakersfield californiao'reilly's in chesnee Oat is a resource used in crafting. It can be grown from Oat Grains. Oat can be threshed in the Barn for oat grain and straw. It's stored in Resource Storage. After Oat Grains are sowed on a field, which can be done in spring, oat will be ready for harvest in autumn. Villagers can plant and harvest oat when they are assigned as Farmers. south bay weedery a fishing hut put 20% on gathering fish meat and 80% on drying fish meat, will produce 0.4 fried fish meat per hour, worth 7 nutricion = 2.8 per hour (per skill level without bonusses) a hunting hut put 33% on gathering meat and 66% onm drying meat, will produce 0.8333 dried meat per hour, worth 5 nutricion = 4.1666 per hour#1. Morri Jul 6, 2023 @ 5:19am. Can't help you with the question if it makes a difference, you'll have to try that out yourself, but as for generating rot, if you haven't turned on the option to prevent food on the floor from rotting, you can just drop it on the floor and it will all be rot the next season. how old was michael afton when he diedaita for explaining to my daughter why her milestones3837 bay lake trail 89030 Drying and salting meat and fish. Should it not be a passive production once set in motion -- and maybe demand a season for it to finish? And is there a way to assign this task to a villager? I can't seem to find it. I can't find any way to automate it, doesn't seem to be implemented. I haven't got there myself, but I've seen in the description ... beretta or benelli Drying and salting meat and fish. Should it not be a passive production once set in motion -- and maybe demand a season for it to finish? And is there a way to assign this task to a villager? I can't seem to find it. I can't find any way to automate it, doesn't seem to be implemented. I haven't got there myself, but I've seen in the description ... Am I doing something wrong because they haven’t gotten any food. And the hunting lodge is by a Forrest. As BulletHole9000 mentioned, you have to go into the Management tab of the Hunting Lodge and tell them to get Meat, Feathers and the like. (this is true for all buildings where villagers work) There are two professions for the Hunting Lodge ... durlyn eddmondsgiant cherry valleyfantasy baseball auction draft strategy – Dried Meat 16g Freshness: 90% Single Weight: 0.2kg Eat it. Lasts longer than Meat or Roasted Meat and dehydrates less than ... (Not Stealing) – Medieval Dynasty. If you are already taking Waterskin before Hotfix v0.1.0.9, there will be another FREE Waterskin to take from here. You still have to refill it with water from the ...